// ROggY cfg (pew pew)
		// Samsung 20" 2043NW
		// desktop: 1280/1024 - ingame: 800/600
		// digital vibrance: 76  (nvidia only)
		// mousepad: SteelSeries Na`Vi Edition + or Goliathus a speed
		// xp sens: 6/11 - mouse: ms 3.0 - 500hz - cplmousefix
		// lyd: sennheiser pc 350
		// cpu: Intel Core i7-980X - gpu: GTX 480 SLI 2x
		// launch options: -steam -game cstrike  -console -noforcemaccel -noforcemparms -w 800 -freq 75

name "ROggY"
// DSRack FPS Configuration File //

//  _______________
// |      CL_      |
//  ���������������

cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0" // players may wish to change this value
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"

//  _______________
// |     GIBS      |
//  ���������������

violence_ablood "1" 
violence_agibs "1" 
violence_hblood "1" 
violence_hgibs "1" 

//  _______________
// |      MAT      |
//  ���������������

mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1" // players may wish to change this value
mat_forceaniso "16"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"

//  _______________
// |     MISC      |
//  ���������������

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"

//  _______________
// |   MULTICORE   |
//  ���������������

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"

//  _______________
// |      NET      |
//  ���������������

rate "1048576"
cl_cmdrate "67"
cl_updaterate "67"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

//  _______________
// |       R_      |
//  ���������������

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"

//  _______________
// |     ROPES     |
//  ���������������

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"

//  _______________
// |     SOUND     |
//  ���������������

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"

// Client Commands

jpeg_quality "100"
cl_downloadfilter "nosounds"
snd_mixahead 0.05
setinfo zb_wantautocashcalling 1
overview_mode 1

// alias

alias d2 "rcon changelevel de_dust2"
alias train "rcon changelevel de_train"
alias tuscan "rcon changelevel de_tuscan"
alias inferno "rcon changelevel de_inferno"
alias nuke "rcon changelevel de_nuke"
alias aim "rcon changelevel aim_map"
alias ft "rcon mp_freezetime 7"
alias rr "rcon mp_restartgame 1"
alias lo3 "rcon zb_lo3"

// BINDS

	net_graph "1"			 
	net_graphpos "3"			 
	net_graphheight "-10"		 


bind "TAB" "+statusrpt"
alias +statusrpt "+showscores; net_graphheight 200 ; net_graphpos 2"
alias -statusrpt "-showscores; net_graphheight -10; net_graphpos 3"

clear
echo ROggY's Config loaded
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " QQQQQQQQQQQQH !!! You are a skiller boy, yeah yeah yeah"
